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chachoune963's Projects

downtown-payback icon downtown-payback

My first project made with my brother and a few of his colleagues. It was made at the occasion of the Ludum Dare 48. Top-down shooter in which you have to upgrade guns and shoot baddies, said baddies will come more and more as you buy more and more guns to shoot them.

fighter icon fighter

An attempt at recreating a simple semi-flying fighting game's system using frame data. Semi-successful? (In retrospect, not really. Fighting games coding is hard, and I have since made a better attempt using Unity's integrated animator component. Still a fun bit of code to look back upon)

gravity_changing icon gravity_changing

A tiny bit of code I wrote for a Unity projet in class. This demonstrates a way to "change gravity" by turning the stage around you in order to make gravity go towards a pointed object. Do note that the input data for said functions are hard-coded, as this was purely for demonstration purposes.

java-app-pa icon java-app-pa

Une petite application java pour afficher des statistiques concernant les équipes des utilisateurs de chaque entreprise

mini-time-travel icon mini-time-travel

Something I've always wanted to code was some sort of "recursive" micro-scaled time travel system. Now this one isn't perfect, ideally I'd want to replay every input when going back forward instead of just copy-pasting positions, but this was incredibly nice for a little coding afternoon.

procedural-terrain icon procedural-terrain

A procedural terrain generator in Unity. My introduction to mesh generation and automatic 3D modelling in general! Also, the concept of "noise".

prototypes icon prototypes

First individual prototype I made on Unity. Simple grapple and movement systems.

space-invaders icon space-invaders

A replica of Space Invaders made on Unity by myself. It was made during my run with Sebastian Lague's tutorial.

stealth-game icon stealth-game

Made with the help of Sebastian Lague's tutorial series, a mini-stealth game where you have to get to the green square and avoid detection.

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