chadmckell Goto Github PK
Name: Chad McKell
Type: User
Location: San Diego, California
Blog: chadmckell.com
Name: Chad McKell
Type: User
Location: San Diego, California
Blog: chadmckell.com
Implementation of adaptive FM synthesis
Basic convolution reverb algorithm. This script convolves an input audio signal with a simulated impulse response from a three-dimensional room with equal wall dimensions. The convolution is performed using a vector-based implementation. See my ImageSourceBasic repo for the calculation of the room impulse response.
An implemenation of the 2D digital waveguide mesh
Finite-difference simulations of a vowel and a diphthong. The scripts model glottal excitation, vocal-tract sound propagation, and radiation from the mouth. In the diphthong simulation, loss due to the yeilding walls of the mouth is modeled.
JUCE source code for a feedback digital delay VST plugin. The delay algorithm is located on line 192 in the file "PluginProcessor.cpp". For instructions on how to compile the code and run the VST plugin, see read me file.
JUCE source code for a feed-forward digital delay VST plugin. The delay algorithm is located on line 192 in the file "PluginProcessor.cpp". For instructions on how to compile the code and run the VST plugin, see read me file.
This script computes the simulated impulse response of a three-dimensional room with flat walls positioned perpendicular to each other. The dimensions of the room (Lx, Ly, and Lz) are equal. See my ConvReverbBasic repo for the time-domain convolution code.
Lets give this pages things a bash
Virtual analog model of the Moog VCF based on the state-space formalism and the forward and backward integration methods. The two approximated transfer functions are compared with the exact calculation of a Moog VCF transfer function.
Virtual analog model of the Moog VCF based on the state-space formalism and the trapezoidal integration rule. The approximated transfer function is compared with the exact calculation of the Moog VCF transfer function. A real-time JUCE implemenation (designed for beginners to C++ and/or physical modeling) is included in the C++ folder.
Skeleton: A Dead Simple, Responsive Boilerplate for Mobile-Friendly Development
A C++ JUCE based audio plugin for time based effects.
A unit selection text-to-speech synthesizer. This script tokenizes text from the bash prompt, separates the tokens into monophones, then concatenates the corresponding monophone wav files. Methods are contained to add pauses with punctuation and to allow the user to control the volume. See read me file for instructions on how to use the synthesizer.
personal website
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