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Chad McKell's Projects

convreverbbasic icon convreverbbasic

Basic convolution reverb algorithm. This script convolves an input audio signal with a simulated impulse response from a three-dimensional room with equal wall dimensions. The convolution is performed using a vector-based implementation. See my ImageSourceBasic repo for the calculation of the room impulse response.

dwgmesh icon dwgmesh

An implemenation of the 2D digital waveguide mesh

fdtdspeech icon fdtdspeech

Finite-difference simulations of a vowel and a diphthong. The scripts model glottal excitation, vocal-tract sound propagation, and radiation from the mouth. In the diphthong simulation, loss due to the yeilding walls of the mouth is modeled.

feedbackdelay icon feedbackdelay

JUCE source code for a feedback digital delay VST plugin. The delay algorithm is located on line 192 in the file "PluginProcessor.cpp". For instructions on how to compile the code and run the VST plugin, see read me file.

feedforwarddelay icon feedforwarddelay

JUCE source code for a feed-forward digital delay VST plugin. The delay algorithm is located on line 192 in the file "PluginProcessor.cpp". For instructions on how to compile the code and run the VST plugin, see read me file.

imagesourcebasic icon imagesourcebasic

This script computes the simulated impulse response of a three-dimensional room with flat walls positioned perpendicular to each other. The dimensions of the room (Lx, Ly, and Lz) are equal. See my ConvReverbBasic repo for the time-domain convolution code.

moogvcffb icon moogvcffb

Virtual analog model of the Moog VCF based on the state-space formalism and the forward and backward integration methods. The two approximated transfer functions are compared with the exact calculation of a Moog VCF transfer function.

moogvcftrap icon moogvcftrap

Virtual analog model of the Moog VCF based on the state-space formalism and the trapezoidal integration rule. The approximated transfer function is compared with the exact calculation of the Moog VCF transfer function. A real-time JUCE implemenation (designed for beginners to C++ and/or physical modeling) is included in the C++ folder.

skeleton icon skeleton

Skeleton: A Dead Simple, Responsive Boilerplate for Mobile-Friendly Development

tempus icon tempus

A C++ JUCE based audio plugin for time based effects.

unitspeech icon unitspeech

A unit selection text-to-speech synthesizer. This script tokenizes text from the bash prompt, separates the tokens into monophones, then concatenates the corresponding monophone wav files. Methods are contained to add pauses with punctuation and to allow the user to control the volume. See read me file for instructions on how to use the synthesizer.

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