Comments (6)
- box on a ground doesnt seem to have this issue. aka bouncing a lot more
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Can you put together a quick example demonstrating what you're seeing?
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I can do that easily in tquery. Btw cylinder bounces ok too. It clearly seems related to sphere. Maybe a typo somewhere
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From searching the nets, spheres in Bullet Physics seem to have restitution problems. The official answer is to enable CCD for the sphere, but I'm having difficulty finding good values for this. I'll keep playing with it.
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url on the bullet bug ? what is ccd ?
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I've found another post with some more ideas on how to get the restitution working properly and I'll mess with those. In the mean time another thing to try is using the ConvexMesh for spheres - less optimal but it may work.
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