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Comments (6)

art0rz avatar art0rz commented on July 18, 2024

I have resolved this manually by running the following code:

var vel = object.getLinearVelocity(),
    factor = -1;

object.applyCentralForce(new THREE.Vector3(vel.x / factor, vel.y / factor, vel.z / factor));

However, I am still wondering if drag can be applied by just passing a number to Physijs.

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chandlerprall avatar chandlerprall commented on July 18, 2024

Air resistance can be simulated by using damping - however that's not yet available; I should have it in there for you tomorrow.

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chandlerprall avatar chandlerprall commented on July 18, 2024

setDamping method has been added to the mesh objects. It takes two arguments, a linear damping and an angular damping. Values can range from 0 (no damping) to 1 (object stops almost immediatley)

var linear_amount = .6;
var angular_amount = 0;
mesh.setDamping( linear_amount, angular_amount );

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art0rz avatar art0rz commented on July 18, 2024

Sweet! Cheers!

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troublehoff avatar troublehoff commented on July 18, 2024

great work! This will come in handy

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kamilmaciejewski avatar kamilmaciejewski commented on July 18, 2024

notice it works only when values set after mesh added to the scene!

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