Comments (4)
What do you mean by a full checkout?
If you checkout the current version of the trunk from this URL:
http://opennero.googlecode.com/svn/trunk/
You should not get any external/lib files. We had these directories in the
past, but
we don't have any currently - we just have external/source and
external/include.
Where are you getting the instructions for these? Most likely the instructions
need
to be corrected.
We do not include Python in our repository. To build the code, both boost and
python
have to be installed on the developer's machine.
Original comment by ikarpov
on 15 Apr 2010 at 2:50
from opennero.
I'm sorry, this bug report is invalid.
The documentation at http://code.google.com/p/opennero/wiki/BuildingOpenNero
states
that only CMake and Visual Studio are required to build. However, the python
SOURCE
needs to be installed too. The default python packages on windows do not come
with
source code.
This lead me to search for pyconfig.h in the trunk, which I found at
(http://www.google.com/codesearch/p?
hl=en#9tIUrTCAxCk/trunk/external/include/Python/Python.h&q=Python%20package:http
://op
ennero%5C.googlecode%5C.com&sa=N&cd=1&ct=rc&d=0). However, the google code
search is
not up to date and showed me an old version of the repository.
The documentation at http://code.google.com/p/opennero/wiki/BuildingOpenNero
needs to
be updated, stating that python WITH SOURCE CODE should be installed on the
system.
The documentation should also mention the required flag for CMake (see issue 2).
Original comment by okke.formsma
on 15 Apr 2010 at 8:46
- Changed title: Build documentation needs to be updated
- Added labels: Component-Docs
- Removed labels: Type-Defect
from opennero.
I have updated the build documentation.
Original comment by okke.formsma
on 15 Apr 2010 at 9:54
- Changed state: Fixed
from opennero.
Original comment by ikarpov
on 24 Aug 2010 at 7:09
- Changed state: Verified
from opennero.
Related Issues (20)
- Compiling trunk Sarsa.cpp error -> IrrUtil.h HOT 6
- Systematically compare training speed and results from NERO with openNERO
- If you reenter the battle mode, the teams start to move right away after they are loaded...
- Increase frame rate and use resources better HOT 4
- Jumping at the end of battle mode either happens for one agent or all of them - should be consistent.
- camera can move through the ground geometry
- Add miscellaneous research tools for NERO mod
- Add footsteps and shadows back to some mods
- C and Z controls slow before hitting "deploy" HOT 1
- it takes two space bar presses to get back to the canonical view
- agents can also walk through the cliffs
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- menu items for both blue and red team appear in NERO training HOT 1
- Code review request HOT 1
- Can't traine my team, help! HOT 4
- Can't save or Load HOT 3
- Suggested GUI tweak HOT 2
- Error loading Nero Training HOT 1
- error while loading shared libraries libboost_python-py27.so.1.46.1 HOT 1
- Download for 64 bit OS
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