Comments (4)
Original comment by ikarpov
on 2 Oct 2010 at 3:59
from opennero.
Josh - did you send me an update about this? If so please post it on here.
Original comment by ikarpov
on 3 Nov 2010 at 10:50
- Added labels: Testing
from opennero.
The plot of fitnes does make sense. It is current and accurate and closing the
plot server does not affect execution (in windows anyways). There are some
changes that could make the plot server more efficient. For example, when a new
type of algorithm is chosen for the maze it should reset the plot so that old
information is not displayed.
Original comment by [email protected]
on 16 Nov 2010 at 10:34
from opennero.
testing closed on this issue
Original comment by ikarpov
on 22 Nov 2010 at 3:56
- Changed state: Fixed
from opennero.
Related Issues (20)
- Compiling trunk Sarsa.cpp error -> IrrUtil.h HOT 6
- Systematically compare training speed and results from NERO with openNERO
- If you reenter the battle mode, the teams start to move right away after they are loaded...
- Increase frame rate and use resources better HOT 4
- Jumping at the end of battle mode either happens for one agent or all of them - should be consistent.
- camera can move through the ground geometry
- Add miscellaneous research tools for NERO mod
- Add footsteps and shadows back to some mods
- C and Z controls slow before hitting "deploy" HOT 1
- it takes two space bar presses to get back to the canonical view
- agents can also walk through the cliffs
- the turret is shooting from its middle instead of its weapon
- menu items for both blue and red team appear in NERO training HOT 1
- Code review request HOT 1
- Can't traine my team, help! HOT 4
- Can't save or Load HOT 3
- Suggested GUI tweak HOT 2
- Error loading Nero Training HOT 1
- error while loading shared libraries libboost_python-py27.so.1.46.1 HOT 1
- Download for 64 bit OS
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