Comments (4)
Original comment by [email protected]
on 27 Jul 2010 at 10:43
- Changed state: Started
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Original comment by [email protected]
on 29 Aug 2010 at 1:29
- Changed state: Fixed
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Looks good, we will need to do a better sync of footsteps
Original comment by ikarpov
on 30 Aug 2010 at 2:40
- Changed state: Verified
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r548 and r549 add the Maya and other source files that Dan made.
Original comment by ikarpov
on 29 Sep 2010 at 3:39
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Related Issues (20)
- Compiling trunk Sarsa.cpp error -> IrrUtil.h HOT 6
- Systematically compare training speed and results from NERO with openNERO
- If you reenter the battle mode, the teams start to move right away after they are loaded...
- Increase frame rate and use resources better HOT 4
- Jumping at the end of battle mode either happens for one agent or all of them - should be consistent.
- camera can move through the ground geometry
- Add miscellaneous research tools for NERO mod
- Add footsteps and shadows back to some mods
- C and Z controls slow before hitting "deploy" HOT 1
- it takes two space bar presses to get back to the canonical view
- agents can also walk through the cliffs
- the turret is shooting from its middle instead of its weapon
- menu items for both blue and red team appear in NERO training HOT 1
- Code review request HOT 1
- Can't traine my team, help! HOT 4
- Can't save or Load HOT 3
- Suggested GUI tweak HOT 2
- Error loading Nero Training HOT 1
- error while loading shared libraries libboost_python-py27.so.1.46.1 HOT 1
- Download for 64 bit OS
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