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Welcome to Mack Pearson-Muggli's Portfolio! (AKA chopov1)

I am currently a student at Columbia College studying game programming and audio for games. This page is a collection of things I have or am currently working on.

My Portfolio Website

My Itch.io Page is where you can play some of the games I have made. Typically I handle programming in c# & c++ as well as audio asset creation and implementation using fmod, wwise, unity and/or unreal's built in sound engine.

My Resume

LinkdIn

A link to some of my Music

Game Audio Demo Reel

  • Make sure to UNCLICK the MUTE button in the bottom right of the video, it is muted by default.
  • The second clip is a game I am currently working on by myself in Unreal Engine 4.
GameAudioReel2.mp4

Music System Prototype

  • Created during an internship at Hidden Path Entertainment
BardDemoVid.mp4

8bit Breadboard Computer

  • This video shows a simple program running on an 8bit computer I put together following Ben Eater's tutorial series on youtube. This passion project took me the course of about a month to complete during the summer of my freshman year of college and taught me alot about the hardware side of programming. It also required me to put my critical thinking and problem solving skills to the test, in order to troubleshoot when things went wrong. The computer can add, subtract, retrieve and store data. The video shows me running a simple program in which the computer adds 2 and 1 giving us 3, takes that result and adds that to 2 giving us 5, then takes that result and subtracts 2 from it giving us 3. You can see the final result output to the display in Decimal.
127425236-5e1f4f70-f99d-427d-9e92-3cb75ebae0a2.mp4

VaporGrid

Screenshot (317)

Tutorials

https://www.youtube.com/watch?v=9sfoH_FxkTA

Demonstration Of Basic Data Structures And Algorithms

https://github.com/chopov1/AlgorithmsFA22

Wave File Generator

  • This is a screenshot of a project I am currently working on in c++ with vscode. As of now it creates a new wave file, and writes data into the file. The algorithm that it uses to write data depends on the wave form the user enters. I would love to expand this application to filtering existing files as well. I use a similar program to read in wav file data to an audio buffer, in order to check if player input is on beat in my project VaporGrid.

Screenshot (91)

  • A 2 second wav file containing data for a sine wave in right and left channels
bandicam.2022-01-13.20-32-09-446.mp4

Mack Pearson's Projects

jx11synth icon jx11synth

A JX11 Style Synth created in C++ with the JUCE framework

rapidgameprototyping icon rapidgameprototyping

The main repository for rapid game prototyping. This repository will change a lot throughout the course of the semester. Right now I am thinking it may act as a hub, providing links to separate repositories I may make for each of the prototypes.

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