Christopher Carlos's Projects
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A simple Blazor tutorial to learn how to utilize the technology by building a Flappy Bird Clone.
Config files for my GitHub profile.
A sample of the C++ oriented work I've completed throught my years at DeVry University.
A DirectX 12 playground, where I'm learning how to use D3D12 API.
DirectXTex texture processing library
5 card draw sample test.. A console game where you can play a card game with the computer. More of a logic operation test sample, where decision making and processes happen to determine a winner based on the rules of a 5 Card Draw game.
Initial Commit
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenGL Mathematics (GLM)
Godot Engine ā Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A game engine I'm working on to learn about game programming and development on the side.
An app to help keep track of your little helper
Some practice work with 3D programming, trying to create some simple games with DirectX11. Intended for a learning experience and objective is to make a "Pong" type game.
Senior Project Repository
A Direct X repo where I'm just trying to play around and learn how to use Direct X tools for graphics, camera control, and movement through 3D world.
Just some various sample works I use to play around with
Going hands-on with Direct3D 11 Tools, I aim to learn about HLSL and how to utilize them with my program, and also teach myself the tools of Direct3D 11 and utilize it for making graphical applications and games.