Comments (2)
Sorry just getting around to this, this is an interesting idea and something that would be helpful for sure for certain applications. Would what you're envisioning end up looking something like the shader editor in Unity? Right now the node editor and root engine are designed to work fully independently of each other so the challenge would be to allow them to communicate efficiently, but I'm definitely open to exploring the idea.
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I'm interested in this as well, and the shader editor in Unity is a good analog. My use case is for operations on a json
port type such as "Merge" where you could preview the merged value.
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Related Issues (20)
- is this project still in development? HOT 1
- [Question] Vanilla JS usage ? HOT 2
- Type 'string' is not comparable to type 'NodeType' HOT 2
- Support for "any" datatype on ports
- Saving/loading of paths HOT 1
- I can't add nodetypes dynamic
- Clone of version v0.8.2 but version compatibility problem on installation HOT 1
- Bug: Cannot read properties of null (reading 'setAttribute')
- Connecting nodes to already connected input?
- Branching logic
- Getting and setting pan and zoom HOT 1
- Theming documentation missing closing backtick
- Animated connections
- How to actually extract context?
- Rendering custom components in nodes
- Flume for NEXT.js v14 HOT 3
- Support mobile? (ipad)
- Well done! HOT 1
- Inquiry on Project Maintenance Status for Flume HOT 3
- Custom node connectors
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