Comments (6)
As for VCMI: contributions for both projects are definitely very welcomed by any of these projects. As people can notice, I slowed down with releases because of ... life. There is a bigger reward to care about my small child than to fix all bugs or look into binary formats :)
from fheroes2enh.
Campaign was never supported as it has a separate file format (I assume it is mostly the same, but it is not the same).
There are also more pressing issues for this engine/game so I cannot assume that the campaign would be critical.
from fheroes2enh.
Price of Loyalty expansion campaigns might also have a slightly different format.
from fheroes2enh.
Perhaps work can be shared with the VCMI project?
Some formats might be similar.
https://github.com/vcmi/vcmi
from fheroes2enh.
Yes, and not sure if it will worth the work.
I think that if I would want to contribute there would be either:
- small glitches
- fixing AI
- fixing graphics engine to use SDL 2 (it was definitely very buggy when I tested it) instead of SDL 1.2. Or maybe any other library with 2D acceleration and drawing in batches. This should fix also MacOS build
from fheroes2enh.
I guess there is no time for this, closing for being stall
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Related Issues (20)
- Rare xcb_io assertion error while retreating HOT 3
- No install target HOT 4
- Cannot build due to missing SDL headers HOT 8
- Error: attempt to subscript container with out-of-bounds index 0 HOT 9
- Windows "silent" installer/zipped version of the engine? HOT 9
- Rebalance HOT 2
- Mac OS - Game starts, doesn't load HOT 16
- Price of Loyalty Expansion / Heroes II Gold / GoG Edition HOT 3
- Assets from full game HOT 4
- Add CI pipeline to see current status of compilation HOT 2
- Proper explanation on MacOS compilation
- Fix override compilation warning HOT 1
- Linker failure for MacOS
- Why do we need C++14? HOT 1
- Why balance change was added? HOT 2
- Extract resource
- Buffered file reading HOT 1
- List wheeling bug
- Fheroes2 merge HOT 2
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