Comments (22)
I will be posting more pic here as it looks more convenient. Testing all possible bridge section at the moment.
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Oh my, I'm crashing twice from disabling crossing too quickly. That might be a problem too, lol.
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mod.debug.log
TMPE.log
output_log.txt
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6 lane 2+4 Asymmetrical road has black marking in tunnel piece:
I created exemption list and added that road to it. It will be in version 3.0 (can't push it to version 2 because it would be FPS intensive and version 2 does not cache exempt list).
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From Albero
Small 2 lane industrial road ground level looks like it's missing texture
Small 4 lane mod industrial road still has crossing remain in tunnel piece
6 lane 2+4 Asymmetrical road has black marking in tunnel piece
Special toll roads still have crossing
both tram track tunnel piece
That's as far as my small collection of roads can do to help you.
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Albero
both tram track tunnel piece
I don't see any problem with tram roads. Can you please give me link and pics?
6 lane 2+4 Asymmetrical road has black marking in tunnel piece:
The black marker exists even without my mod. My mod merely reveals it by hiding lane markings. in the picture bellow you can see the black markings without my mod:
Small 2 lane industrial road ground level looks like it's missing texture
not my fault
Special toll roads still have crossing
what toll roads? can you please give me links?
Small 4 lane mod industrial road still has crossing remain in tunnel piece
I manged to reproduce this one:
EDIT:
Small 4 lane mod industrial road does not have any pedestrian lanes. why does it have crosswalk textures? I ignore roads without pedestrian lanes.
you can hide the markings using NS2 though (set blue color to 129):
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Oh my, I'm crashing twice from disabling crossing too quickly. That might be a problem too, lol.
Can you please drop output_log.txt
and mod.debug.log
? just drop them in a comment.
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Excellent I will look into it.
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Have you looked into it yet? I experience another crash which might not be related. Something tries to call Bonjour dll, that Apple garbage app, After uninstalling it, the problem seems to go away for now.
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@Xphine Sorry I am a bit overloaded with some stuff I am doing to TMPE. I will come back to this ... promise.
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You're also in TMPE dev team eh? I'm also waiting for more stable than this 11 "stable" version lol.
No problem, thanks for all you have done.
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what is the problem with 11 "stable"
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There was that missing simulation accuracy setting that probably broke half of my junctions. Cars seem to reluctant to stop at red lights with a noticeable delay on timed traffic junction.
Not sure if it's related to TMPE but sims were parking in a massive amount to catch trams as well.
There're probably some crashes which I can't duplicate. At the moment, I'm experiencing multiple crashes to the point I'm not too sure anymore what causes it. Might be my rubbish 5700XT.
Does that Bonjour relate to TMPE?
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as for the crash I did not managed to reproduce it but this line catched my attention:
DynamicHeapAllocator out of memory - Could not get memory for large allocation 5592408!
@Xphine Can you please tell me:
- do you still get crash?
- can you reproduce the crash if you disable all assets?
- How much RAM do you have left when playing the game?
- Do you only get the crash when you disable crosswalks too fast? I would be surprised if how fast you click on them was related to the crash.
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@Xphine Are you happy with #6 (comment)
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From what task manager showed me, I have about 2GB of RAM left out of 16, 8GB VRAM was on full load and I have about 2800 assets. CPU and GPU hovered around 30% load. The game file is installed on M.2 SSD.
I don't have a vanilla city maybe I will grab someone else save later to test. I'm testing TMPE 11.1.1 at the moment and there's still issue with the timed traffic light.
As for your #6 (comment) , that should be good to go unless you could ask the original author to fix his part.
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Reporting on 3.0
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thanks @Xphine its really helpful!
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the tunnel markings is caused by exception caused by null texture in the first segment info. I now get second segment info to resolve this problem.
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I also added toll roads.
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Related Issues (16)
- tasks HOT 24
- Benchmarking/performance thread HOT 3
- why some nodes have same textures as segment? HOT 6
- moving to harmony 2. HOT 1
- Check node is not null
- Bug report HOT 8
- No scrolling in exceptions list HOT 5
- Crosswalks do not hide on Industrial Highway
- Fix road/node texture mismatch on "plain" roads HOT 3
- Possible Compatibly issue with "Garbage bin collector" mod HOT 4
- Detect inverted Asym. Rd. textures
- System.TypeLoadException: Could not load type 'NetworkSkins.Skins.NetworkSkin' HOT 1
- Error in output log HOT 7
- Texture replacement bug HOT 6
- crashes because incompatible mod patches NetNode.RenderInstance HOT 3
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