Comments (9)
Huh? Define changes gametype in manifest
😮 Are you starting two gametypes?
Is the issue rather that dependencies do not propagate a stop?
from cfx-server-data.
actually yeah.. my gamemode changes gametype to a custom one
from cfx-server-data.
Moved to client issues: https://forum.fivem.net/t/dependencies-do-not-propagate-on-stop/925042
As a workaround, you could also simply not start fivem
.
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it's not required to start?
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it's not required to start?
it's just the old name for basic-gamemode
, if you have your own gametype you'll just use that
from cfx-server-data.
the fact that when i start my gamemode, basic-gamemode gets stopped automatically is normal?
edit: all right then :D i'll do it thank you
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also.. you wrote "if fivem gets started manually" that's incorrect for me.. as i manually start my gamemode (and that's where basic-gamemode gets stopped by the server automatically)
only when i try to load inside i get fivem resource error on dependency
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yeah... you could just read 5 posts above... #86 (comment)
from cfx-server-data.
I know extended mode can cause this error. Check to see if your scripts resource manifest files are setting gametypes, e.g. https://prnt.sc/upvv0h, if they are then, goto your server.cfg and (#) comment out the "start fivem" and you should be set.
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