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Comments (7)

NoHere32 avatar NoHere32 commented on August 21, 2024

The problem has been present ever since the 1.20.4 build was released.
To reproduce it, you just need to move away from it by about thirty blocks, sometimes even less, and then return to it.

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mcmonkey4eva avatar mcmonkey4eva commented on August 21, 2024

ModelEngine issues are modelengine issues, can't solve them from Citizens side

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NoHere32 avatar NoHere32 commented on August 21, 2024

It's not a matter of modelengine or itemsadder but of citizens, because a modelengine or itemsadder model doesn't despawn.

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NoHere32 avatar NoHere32 commented on August 21, 2024

the problem is not present in the citizens' version

This server is running Pufferfish version git-Pufferfish-"979d3a2" (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 979d3a2 on HEAD)
You are running 22 versions beyond. Please update your server when possible to maintain stability, security, and receive the latest optimizations.
Previous version: git-Pufferfish-26 (MC: 1.20.1)

2.0.32-SNAPSHOT (build 3188)

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mcmonkey4eva avatar mcmonkey4eva commented on August 21, 2024

The ModelEngine-Citizens integration exists in ModelEngine code, not Citizens. We can do nothing about it. It's a ModelEngine issue.

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NoHere32 avatar NoHere32 commented on August 21, 2024

/

The ModelEngine-Citizens integration exists in ModelEngine code, not Citizens. We can do nothing about it. It's a ModelEngine issue.

so you're not the one proposing customentity in your code?

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fullwall avatar fullwall commented on August 21, 2024

Sounds like a tracking range problem. Citizens offers /npc trackingrange which you can try but as @mcmonkey4eva said this is probably an issue with ModelEngine.

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