Comments (7)
Nice! 😄
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Alright, I think this makes sense. Dunno when I'll get around to implementing it though.
from boostermanager.
I'll publish a release with this feature probably in the next few days. If you'd like to test it early here's the latest build: BoosterManager V2.10.0. There's no special command syntax for doing this, the booster
command just allows for duplicates now. To queue up 2 of the same booster for example you can do either of:
booster botA 440,440
or
booster botA 440
booster botA 440
The plugin now also saves and restores any unfinished booster
commands when ASF is restarted, to accommodate for the possibility that these commands may now take much more than 24 hours to complete.
from boostermanager.
There will also be a new command:
booster^ [Bots] <AppIDs> <Amounts>
Documented currently as:
Adds
AppIDs
to some or all of given bot's booster queues, selected in a way to minimize the time it takes to craft a totalAmount
of boosters. TheAmounts
specified may be a single amount for allAppIDs
, or multiple amounts for eachAppID
respectively.
So if you want to queue up 2 of a booster for a single bot you can use:
booster^ botA 440 2
And if you want to craft 2 boosters in the least time possible, you can pass this command multiple bots and let the plugin decide which bots do the crafting:
booster^ botA,botB,botC 440 2
from boostermanager.
Thanks @Citrinate, I've just added some boosters to queue with booster^
, the first ones are crafted 🚀
from boostermanager.
There's a GamesToBooster
config setting that lets you craft the same boosters endlessly. Is that not sufficient for this type of thing? Personally I'm not sure why I would ever want to, for example, schedule 3 of the same booster, but not 4.
from boostermanager.
There's a
GamesToBooster
config setting that lets you craft the same boosters endlessly. Is that not sufficient for this type of thing? Personally I'm not sure why I would ever want to, for example, schedule 3 of the same booster, but not 4.
Not really, I'll forget about it and then I'll get too many crafted. If I want to make a badge complete I would like to be able to generate X booster packs.
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Related Issues (14)
- [question] linux-x64 Version HOT 2
- Crash after using the booster command HOT 5
- Minor suggestion to add a few aliases HOT 2
- Show AM/PM after the 12-hour times or show the 24-hour times HOT 2
- Unknown command transfergems HOT 2
- Failure after ASF updated to 5.4.8.3 HOT 3
- Error after updating to DotNet v8 HOT 2
- Bug HOT 6
- Question
- Question HOT 2
- Cannot run on ASF 6.0.0.3 HOT 12
- "transferitems^" isnt working HOT 12
- Error when creating boosters HOT 2
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