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Comments (7)

woctezuma avatar woctezuma commented on May 24, 2024 2

Nice! 😄

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Citrinate avatar Citrinate commented on May 24, 2024 1

Alright, I think this makes sense. Dunno when I'll get around to implementing it though.

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Citrinate avatar Citrinate commented on May 24, 2024 1

I'll publish a release with this feature probably in the next few days. If you'd like to test it early here's the latest build: BoosterManager V2.10.0. There's no special command syntax for doing this, the booster command just allows for duplicates now. To queue up 2 of the same booster for example you can do either of:

booster botA 440,440

or

booster botA 440
booster botA 440

The plugin now also saves and restores any unfinished booster commands when ASF is restarted, to accommodate for the possibility that these commands may now take much more than 24 hours to complete.

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Citrinate avatar Citrinate commented on May 24, 2024 1

There will also be a new command:

booster^ [Bots] <AppIDs> <Amounts>

Documented currently as:

Adds AppIDs to some or all of given bot's booster queues, selected in a way to minimize the time it takes to craft a total Amount of boosters. The Amounts specified may be a single amount for all AppIDs, or multiple amounts for each AppID respectively.

So if you want to queue up 2 of a booster for a single bot you can use:

booster^ botA 440 2

And if you want to craft 2 boosters in the least time possible, you can pass this command multiple bots and let the plugin decide which bots do the crafting:

booster^ botA,botB,botC 440 2

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Nuklon avatar Nuklon commented on May 24, 2024 1

Thanks @Citrinate, I've just added some boosters to queue with booster^, the first ones are crafted 🚀

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Citrinate avatar Citrinate commented on May 24, 2024

There's a GamesToBooster config setting that lets you craft the same boosters endlessly. Is that not sufficient for this type of thing? Personally I'm not sure why I would ever want to, for example, schedule 3 of the same booster, but not 4.

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Nuklon avatar Nuklon commented on May 24, 2024

There's a GamesToBooster config setting that lets you craft the same boosters endlessly. Is that not sufficient for this type of thing? Personally I'm not sure why I would ever want to, for example, schedule 3 of the same booster, but not 4.

Not really, I'll forget about it and then I'll get too many crafted. If I want to make a badge complete I would like to be able to generate X booster packs.

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