Comments (2)
Hi, you have to set shieldBlockingId
to downstream and upstream session. Otherwise packets which contain ItemData
might not be serialized correctly.
from protocol.
Oh, this was the same thing as #102, sorry
from protocol.
Related Issues (20)
- Path in bedrock-v465 is wrong HOT 1
- PacketSerializeException: Error whilst deserializing PlayerAuthInputPacket HOT 2
- Unable to resolve through the repo given HOT 1
- Support proxying connections HOT 1
- Question for v389 & v390
- ClientboundDebugRendererPacket has wrong PacketType
- BedrockPacketHelper#getBlockingItemIdentifier() can return wrong value
- Entity metadata broken on BDS
- getFormData() from ModalFormResponsePacket returns corrupted/empty data
- please support for 1.19.21 HOT 2
- Comments regarding BossEventPacket are outdated HOT 1
- Wrong AuthoritativeMovementMode deseralizer in v3
- AvailableCommandsPacket wrong encoding HOT 1
- Add FLAG_FORCE_MOVE_LOCAL_ENTITY to MoveEntityAbsolutePacket HOT 1
- How to enable Experiments? HOT 2
- ForceExperimentalGameplay option error HOT 7
- Unable to deserialize camera instruction HOT 1
- Error with encoding CameraInstructionPacket HOT 10
- Unable to serialize LevelSoundEvent2Packet when snowball projectiles are thrown HOT 1
- AvailableCommandsPacket issues
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from protocol.