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Cash colliding about clockwork HOT 5 CLOSED

cloudsixteen avatar cloudsixteen commented on August 27, 2024
Cash colliding

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Comments (5)

InvadingAliens avatar InvadingAliens commented on August 27, 2024

I have a fix for this, placing pull-request.

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kurozael avatar kurozael commented on August 27, 2024

I don't like this because you can move cash through other physics objects, right? Perhaps implementing a fix to prevent just cash items from colliding with each other instead would be better?

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xRJx avatar xRJx commented on August 27, 2024

It'll only go through objects that have the same physics as debris. I tested it and it still collides with props. I'll see if it still collides with things like doors as well.

Edit:
I just tested it. It still collides with everything except with entities that are using the DEBRIS(_TRIGGER) collision group.

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SpencerSharkey avatar SpencerSharkey commented on August 27, 2024

Conna, that would only be adding another conditional to an already overfilled physics stack 👎
Some efforts should take place to reduce the amount of computation done per-tick...

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kurozael avatar kurozael commented on August 27, 2024

The calculation is fairly trivial Spencer, and what do you think SetCollisionGroup is doing anyway? Micro-optimization is pointless and never helped anybody, better off finding big bottlenecks.

Thanks RJ, that's all I needed to know.

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