Comments (3)
I pushed a couple of commits that improve the loading of custom maps. If the issue is still present, then they probably just have tons of custom maps and will have to deal with long loading times or remove some of them.
from xna-cncnet-client.
Based on the logfile it has taken almost 2 minutes to load custom maps.
from xna-cncnet-client.
I pushed another update that makes loading custom maps faster.
from xna-cncnet-client.
Related Issues (20)
- Replace TAL.DE.EU.GameSurge.net with LAN-Team.DE.EU.GameSurge.net HOT 5
- Please give us back Observers on Coop missions
- Favorite maps disappearing
- CnCNet Client WebSocket Support
- Will the 2.8.0.3 branch merge into the develop branch?
- Will it be updated to .NET8?
- VS issue with building, and can't start after compiling - file not found HOT 2
- YR - Players cannot select Germany faction when "No Yuri/No France" is enabled HOT 2
- Could not find required child control: PlayerOptionsPanel Could a pro please provide specific guidance on what to do? HOT 2
- Use Central Package Management
- Replace WebClient and WebRequest to HttpClient
- Support FinalSun/FinalAlert from Steam HOT 2
- IME support for East Asia users
- Reimplement/remove favourite maps feature
- Move SecondStageUpdater directory HOT 2
- Checking for update fails if the update mirror URL does not end with a trailing slash
- repo webhook test HOT 1
- Correct the updater path in docs
- "Start New Game" doing nothing :( HOT 1
- Running MentalOmega on WINE in 64 bit mac
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