Comments (1)
By the way, because my project is big and has a lot of assets, wechat cache is always out of storage so more bugs happens on the cache management in cocos.
These bugs not affect small size projects and hard to detect and fix. So I just record it here for reference. may be low priority to fix them.
from cocos-engine.
Related Issues (20)
- 3.8.3 Pass.overridePipelineStates() mobile crash
- Tiled文件对象层属性读取错误 HOT 2
- compile script only function support in 3.x(3.x支持只构建脚本)
- Show loading progress for multiple resources
- [spine相关] 动画倒放时, "在指定区间内播放"的功能失效
- [EDITOR相关] 2D模式下 难以定位到 缩放 移动 调整大小 等工具的控制点. HOT 3
- typescript non-empty assertion operator is invalid HOT 4
- GameActivity onPauseNative ANR
- [spine相关] 通过 setCompleteListener 添加的事件, 有时候不会被触发
- tsconfig useDefineForClassFields does not work HOT 1
- when windows update to windows11, the creator can not open project HOT 1
- Box selection doesn't work in 2d scene
- s HOT 2
- when a picture be set to sprite-frame, then use texture and sprite-frame resources will occur errors
- Splash Setting occur 403 forbidden, while update it from others
- Setting import-map.json to Import Map,after clear the path of it, it still occur error in the packing HOT 2
- [EDITOR相关] 试图选择 复杂属性中的text框内的文本时, 变成拖拽这个属性了
- collide Events needs rigidbody in Cocos 3.8x but dont need in Cocos 3.7.4
- AssetsManagerEx.cpp AssetsManagerEx::prepareUpdate, cost a lot of times
- 【Android】在Cocos所在的Activity的被其他的Activity覆盖或者不可见的时候出现JNI ERROR
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