Comments (1)
Please re-import all effects (Menu->Developer->Refresh All Effect) and restart Creator.
If the problem still exists, please reopen this issue.
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Related Issues (20)
- tiled-map 的 doCleanupImageCache() 压根不会被执行.
- assetManager.loadAny时 不会先判断缓存里有没有, 这个是缺陷还是故意设计的?
- Please support S3TC for Windows web builds since no existing compression works
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- [Feature Request] The game needs to adapt to the device high refresh rate HOT 1
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- 安卓热更新bug
- Batcher2d合批报错闪退
- 希望能去掉 debug.ts 文件中的 `debugger;` HOT 1
- 希望spine组件 提供一个 可传入 skin对象的 `setSkin()`方法 HOT 1
- UIOpacity doesn't effect the child node when it becomes active the first time in native.
- 创建 spine的 skin 对象时 报错.
- 来回点击切换不同的prefab,prefab界面会无规律的设置初始化位置
- under the scrollowview there is mask node, on the website it show normally but not in Native.
- [spine相关].SkeletonData资源的reset()方法需要添加对wasm的处理 HOT 1
- [spine相关]. SkeletonData 销毁时, 应该执行 destroySpineSkeletonDataWithUUID , 而不是 registerSpineSkeletonDataWithUUID.
- [spine相关] 设置 trackEntry 上的 timeScale 无效
- 重载父类的 getter/setter,构建后会导致死循环 HOT 1
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