Comments (9)
Those files are used to cover the engine original template files, so we need to keep them in the example-case in order to make the example scene feature will be ok
from example-projects.
what's the engine original template files
, do you means template in cocos2d-x-lite? and what time the cover behavior occurs, can you describe it in detail.
from example-projects.
yes, when we build the project to native platform, the editor will check the build-template folder if there any file could be cover, the editor will help you to do that
from example-projects.
those files will cover the original files that in cocos2d-x-lite
from example-projects.
so what's the meaning to do this work? keep both template is not convenient to maintain. and the build-template
folder have not changed for 2 years.
you can compare the AppActivity.java
between build-template
and template
to see the difference. some changes isn't sync to build-template/.../AppActivity.java
from example-projects.
I tried how this part of the feature to work just now ...
That is the example-case, I built to the Android platform. There has been added a new fold named proj.android and check the proj.android-studio you will find its AppActivity.cpp has been covered by the files that exist in proj.android.
from example-projects.
I think those files do not get any change because this part of feature has not got any change for two years. It only calls a custom function in AppActivity.java
from example-projects.
thanks for explain, it shouldn't be removed, but modified, I will change the title.
build-template/.../AppActivity.java
should sync the changes with build/AppActivity.java
from example-projects.
ok, I already get what's kind of problem will happen if we did not fixe the AppActivity.java with this pr
cocos/engine-native#808
and as I just test, that problem still exists.
from example-projects.
Related Issues (20)
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from example-projects.