Comments (4)
All engine codes are qualified in name space cocos2d, you should use the name space to invoke any engine codes. So is it needed?
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All engine codes are qualified in name space cocos2d
After expanding macros in user code their content is NOT in predictable context or namespace.
you should use the name space to invoke any engine codes.
I cannot qualify the macro with namespace. I forced to import namespace, because i cannot say something like that
// Pseudocode:
auto const f = cocos2d::schedule_selector(DemoScene::Update);
So is it needed?
I think the opposite question should be asked :) Is there any reason to NOT specify namepace in macro definition? Well-known libraries (Boost for example) do always specify full “namespace path” to their identifiers in macro definitions. It's written once, and used frequently, so why not to do this?
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Yeap, you are right.
http://www.cocos2d-x.org/issues/1192 is created for it.
Thank you.
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Cross-reference #1192 no longer exists. @minggo Are all the "using namespace _;" macros fixed?
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