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KUANGYI's Projects

akibt icon akibt

Unity Behavior Tree Editor行为树结点编辑器

hpcsharp icon hpcsharp

High performance algorithms in C#: SIMD/SSE, multi-core and faster

light2d icon light2d

可用于Unity的2D模拟光源 (非shader实现) 2D light for Unity (non-Shader implementation)

naresolver icon naresolver

轻量化的Unity游戏插件开发框架,给你带来极佳的体验

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

planilo icon planilo

A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

stylecop icon stylecop

Analyzes C# source code to enforce a set of style and consistency rules.

survivalshooterecs icon survivalshooterecs

A port of Unity's official Survival Shooter tutorial to the Entity Component System.

unityruntimeinspector icon unityruntimeinspector

Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes

urplearn icon urplearn

A project used for learning Unity Universal Render Pipeline

vertexanimation icon vertexanimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

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