Comments (1)
What about adding a Recorder
trait, with some sample recorders (e.g. gif) provided by the library, but customizable easily by end users.
Here's an example of how the API could look:
- adding the recorders in a builder pattern (
.add_recorder::<CustomRecorder>()
) - inserting MediaCapture as a component for each camera where its needed - this way no need to link the id's. Internally, maybe a few instances could be used but end-user API more bevy-style this way (
.insert(MediaCapture::<CustomTracker>::new().set_duration(Duration::from_secs(5)));
)
use std::time::Duration;
use bevy::prelude::*;
use bevy_capture_media::{MediaCapture, BevyCapturePlugin};
pub fn spawn_cameras(
mut commands: Commands,
) {
let camera_entity = commands
.spawn_bundle(Camera2dBundle::default())
.insert(MainCamera)
.insert(MediaCapture::<CustomTracker>::new().set_duration(Duration::from_secs(5)));
}
pub fn take_screenshot(
input: Res<Input<KeyCode>>,
mut capture: Query<&mut MediaCapture<CustomTracker>, With<MainCamera>>,
) {
if input.just_released(KeyCode::RShift) {
capture.single_mut().start();
}
}
#[derive(Component)]
pub struct MainCamera;
fn main() {
App::new()
.add_plugin(DefaultPlugins)
.add_plugin(bevy_capture_media::BevyCapturePlugin::new().add_recorder::<CustomRecorder>())
.add_startup_system(spawn_cameras)
.add_system(take_screenshot)
.run();
}
pub struct MediaCapture<T: Recorder> {
recorder: T
}
pub trait Record {
// some common methods, like receive_frame
}
pub struct CustomRecorder;
impl Recorder for CustomRecorder {
// ...
}
note: didn't try if possible in practice... (especially the storage of trait, if multiple implementations used)
from bevy_capture_media.
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from bevy_capture_media.