Comments (11)
And debugger cant attach. Wtf?)
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Strange - socket freezed while attach
from consulo-unity3d.
Same here , when trying to attach before I launch the game it gets frozen. Also, when I attempt to step through code I get the exception:
Only one step request allowed per thread: Only one step request allowed per thread
mono.debugger.request.DuplicateRequestException: Only one step request allowed per thread
at mono.debugger.request.StepRequest.<init>(StepRequest.java:91)
at mono.debugger.EventRequestManagerImpl.createStepRequest(EventRequestManagerImpl.java:76)
at org.mustbe.consulo.dotnet.debugger.DotNetDebugProcess$3.process(DotNetDebugProcess.java:256)
at org.mustbe.consulo.dotnet.debugger.DotNetDebugProcess$3.process(DotNetDebugProcess.java:251)
at org.mustbe.consulo.dotnet.debugger.DotNetDebugThread.processCommands(DotNetDebugThread.java:344)
at org.mustbe.consulo.dotnet.debugger.DotNetDebugThread.run(DotNetDebugThread.java:227)
However, if I don't step and just attach where I want to debug that spot it works. Great improvements and better then MonoDevelop already! :-D
from consulo-unity3d.
About that trace - sometimes i reproduced it. It related to Mono .NET debugger (it already requested review - but hard for me find time)
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Thanks anyway
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About 'Step Requst'. I pushed possible fix for it
consulo/consulo-dotnet@8fdac60
After few hours -u can update plugin, and test
Thanks!
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I'll try this soon, thanks for getting this in so fast!
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Any news?
from consulo-unity3d.
I will need to use it for a couple days more but so far I have not been able to reproduce that issue anymore.
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Nice
from consulo-unity3d.
Feedback about unity debugger(or consulo or c# impl) will be helpfull
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Related Issues (20)
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