Comments (2)
Same issue here, can confirm. Modpack in use is currently the TNP 6 - Limitless modpack, which includes these two mods.
Removing out of sight fixes it, but obviously it is not ideal lol.
from outofsight.
Same issue here. Playing the same modpack as above user.
Temporary workaround that doesnt require restarting your game (as long as you're not standing too close to the extractor after you placed it) is going into Out of Sight config and editing the "Render Range Max" for both entity and tiles:
Then break the extractor. Ideally this would be set to zero so even if you're too close it should in theory work, but this config editor mod doesn't allow it, maybe going into the file and editing manually could work?
from outofsight.
Related Issues (13)
- Specify an open source license agreement
- [1.18.2] Allow/Deny Lists in Config?
- [1.19.2] Crash when rendering certain blocks / block entities. ("com.corosus.out_of_sight.OutOfSight.getCanonicalNameCached(java.lang.Class)" is null") HOT 2
- [1.19.2] Crash after using Chunkloader Mod
- [1.18.2] Crash when used with Portable Tanks
- [1.20.1] Not Respecting Configs HOT 1
- OutOfSight Client Crash HOT 1
- .
- OutOfSight not working with Rubidium in 1.16.5
- [Feature Request] backport to 1.12.2 (even below)
- Out of sign crashing clients
- Crash caused by OOS
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from outofsight.