Comments (3)
Same with Forge over here, there's no config, the zombies aren't reacting to arrows landing, but I don't have any conflicting mods either (Like Enhanced AI). The only thing that works on the Forge version is the player bleeding out blood when taking damage.
from zombieawareness.
Huh... for me it WAS working for forge...
from zombieawareness.
The same is happening to me, the AI related functions aren't working, nor are there any config files in fabric, not even the blood is dropping. For me Forge too was only blood dropping but again, AI related functionality wasn't there, at least not like the previous versions of the mod. There also weren't any errors present in the console nor crashes related to it
from zombieawareness.
Related Issues (20)
- Configurable Feature Request: Mobs Cannot See In The Light
- 1.20.1 please
- [1.19.2] (1.12.3) "Detected a comment that is all whitespace for config option... Please report this to the mod author."
- Tickable Entities guidelines needed for common mods
- Crash HOT 1
- Accessing LegacyRandomSource from multiple threads (Crash) 1.20.1 HOT 2
- Crash in 1.16.5 version HOT 1
- Broken AI, and Freezing Game
- Error during entity move 1.19.2 [Zombieawareness + Neruina]
- Question(s)
- Blood emits light with certain shaders
- Disabling sound alerts doesn't stop the sound alerts from occurring.
- Feature Request: Visual Indicators for sounds (and maybe other stuff too)
- Z-Fighting
- Hello i have a problem with your mod on 1.16.5
- How to configure the mod so that the zombies investigate when they hear footsteps, damage, blocks removed or placed, etc.
- The Forge 1.20.1 Version Failed
- [Meta suggestion] Release on Modrinth
- Torch glitch
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from zombieawareness.