Comments (3)
so right now, if there's a full stop, question mark, or exclamation point, the messages get added separately to the bot queue: so a more realistic variation can be achieved fairly cheaply that way.
That screenshot above is actually the message queue not getting cleared properly (RIP, thought we fixed that).
from bot_or_not.
I have been thinking that it would be nice not to have all the messages be 1:1 -- it's currently much easier to get the bot to randomly skip responses than to get it to add in responses out of nowhere (naturalistically that is), though there might be a way to do that too.
I think the trouble is that adding messages / knowing when to add messages requires an understanding of context that is normally on fairly shaky ground here... but perhaps there's some 'safe contexts' where the bot could have a bit more 'random' energy
from bot_or_not.
this should now work!! it's still not amazing at handling multiple texts from the player (but it sucks much less than it did). also fills in awkward silences if player doesn't respond for a while
from bot_or_not.
Related Issues (20)
- since there is an opponent name, make the bot use that if asked "what is your name" ? HOT 5
- last screen - the header shouldn't have a countdown HOT 1
- message queue not being cleared properly HOT 3
- No 'wait' screen before final truth round HOT 5
- player name gets set to whatever the last message they sent was
- hook Intro bot into Free Chat component HOT 1
- breakdown Intro flow into more screens HOT 1
- little pauses before bot reveal, and before player is matched
- (potential) ability to make rounds longer than 1min
- better 'filler' words
- better context buffer
- timer not clearing properly before start of next round HOT 1
- ...some screens get skipped mysteriously HOT 2
- move nlp to it's own file
- add 'data disclosure' screen at the start HOT 2
- add link to 'about' at the end of the interaction
- 'typing' dots being displaced inwards HOT 11
- remove "first up: Truth" screen? HOT 3
- Add blacklisted words
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