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Coyote-A avatar Coyote-A commented on August 12, 2024 2

Implemented this in b3d1698

from ultimate-upscale-for-automatic1111.

Coyote-A avatar Coyote-A commented on August 12, 2024 2

Thanks for the suggestion! we have to research it. This sounds complicated, because our upscaler does not work with a grid of independent tiles, but through many inpaints of a large picture. This is necessary for better convergence of tiles. I'm afraid that when using batches, there will be visible image overlays at the seams. For now, I can advise you to increase the tile size, this should reduce the performance overhead.

from ultimate-upscale-for-automatic1111.

Coyote-A avatar Coyote-A commented on August 12, 2024

I think the better solution is to add custom width and height sliders in script ui. We will implement this soon

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x-legion avatar x-legion commented on August 12, 2024

Nice. It's even better now. Any plan to add batches for the grid? like multiple batches could help utilizing full performance. now its limited to one at a time.

from ultimate-upscale-for-automatic1111.

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