Related Issues (20)
- Clear vesting balance upon current game quit HOT 1
- Change result timestamp for TAKE to claim date to simplify operations HOT 1
- Add level generation to show player's progress more intuitively
- Add stake indexing by owner (for GUI)
- Error in next level action - split level existence not taken into account while checking for next level existence
- Remove retries count reset upon `take`/`untake` to prevent "free" retries count reset
- Revisit the whole `splitbet` logic, replace with `buyretries` and new states (SPLIT/NEXT) with stakeholder/winner promotion delayed until unlock HOT 1
- Consider delaying winner/stakeholder promotion until next/split level unlock HOT 1
- Consider adding `NEXT` state as well to prevent `takelvl`/`split` actions HOT 1
- Add `SPLIT`/`NEXT` states to enforce responsible tactics choice
- Rename `claimgreen` to `claimsafe` and enable for `GREEN`, `NEXT` and `SPLIT` states
- Add `bylevel` index to `players` table to enable GUI features
- Consider use `level.generation` as reward/price multiplier in `take`/`unjail`/`buytries` actions HOT 1
- Limit `revshare` action scope to 10-20 branches per call to prevent overtiming
- Add limited branch length preset to allow games with final winner getting all pot value
- Add level generation multiplier for `take`/`unjail`/`buytries` action to increase rewards and motivation
- Add `stkremove` to enable stake removal
- Close branch upon pot emptied. Empty pot if last reward is making pot less than `minpot`
- Move pot from level to branch HOT 1
- Add required checks for `branch.closed` in actions
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