Comments (2)
Hi, @sayakbanerjee1999
You can get pose world landmarks from the worldLandmarkBuffer
variable after call the ProcessImage
method.
worldLandmarkBuffer
variable is 34 length ComputeBuffer of float4 array type.
0~32 index datas are (x, y, z, score).
x, y and z: Real-world 3D coordinates in meters with the origin at the center between hips.
score: The score of whether the world landmark position is visible (Range is [0, 1]).
X of 33 index data is the score whether human pose is visible (Range is [0, 1]).
These data is stored per givened texture.
So, you can get landmarks each frame if you input a webcam or movies frame to ProcessImage
method argument.
Check README.md or "/Assets/Script/PoseVisuallizer3D.cs" about the way get landmarks data.
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I believe this issue is resolved.
I close this issue.
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