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creativeIKEP avatar creativeIKEP commented on May 30, 2024

Hi, @sayakbanerjee1999
You can get pose world landmarks from the worldLandmarkBuffer variable after call the ProcessImage method.
worldLandmarkBuffer variable is 34 length ComputeBuffer of float4 array type.

0~32 index datas are (x, y, z, score).
x, y and z: Real-world 3D coordinates in meters with the origin at the center between hips.
score: The score of whether the world landmark position is visible (Range is [0, 1]).

X of 33 index data is the score whether human pose is visible (Range is [0, 1]).

These data is stored per givened texture.
So, you can get landmarks each frame if you input a webcam or movies frame to ProcessImage method argument.

Check README.md or "/Assets/Script/PoseVisuallizer3D.cs" about the way get landmarks data.

from blazeposebarracuda.

creativeIKEP avatar creativeIKEP commented on May 30, 2024

I believe this issue is resolved.
I close this issue.

from blazeposebarracuda.

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