Comments (4)
For the simple one:
- Posibility to tweek production efficiency by group of production module.
_Sorry didn't notice that efficiency already taken into account the workforce. - Add "Per Hour" on the Station Resources column.
Yep I mean just to add the text (per hour)?, also it would be good to specify the efficiency on "Products per Hour" on the wares page table.
And the complex one:
For what I read on reddit station tend to have a maximum storage capacity to let run factory unattented for 6h to 9h, so to be safe taking a base of 12h seems good.
I don't really know if it's overkill or not yet.
You could also make a soft and hard line, between 6h and 12h in orange and 12h+ in green.
I would calculate it like that for final product:
nb_module x ware_per_hour x ware_efficiency x ware_volume x unattented_hour
For food rations in my exemple it would be: 3 x 4920 x 1.25 x 1 x 12 = 221400 m3
To put it in an pratical exemple, here my food & Medical complex that would supply all other complex I would do:
Modules
1x Argon L Habitat
1x Argon S Habitat
3x Food Ration Production
6x Argon Medical Supply Production
1x Wheat Production
1x Spice Production
1x Meat Production
1x Water Production
1x Energy Cell Production
Wares:
Ice: 922k m3 of Solid Storage
Energy Cells: 180k m3 of Container Storage
Water: 99k m3 of Container Storage
Meat: 169k m3 of Container Storage
Spices: 145k m3 of Container Storage
Wheat: 199k m3 of Container Storage
Food Rations: 222k m3 of Container Storage
Medical Supplies: 266k m3 of Container Storage
Total:
922k m3 of Solid Storage (1x Argon L Solid Storage => 1000k)
1280k m3 of Container Storage (1x Argon L Container Storage + 3x Argon M Container Storage => 1300k)
Well I say 12h but 9h would also be good and I'm not sure about the Ice (solid ware in general).
I'm not playing a lot so I can't really check between a planned complex and an actual complex in game.
from x4.
Came here to suggest storage required as well - it's something that would benefit the tool hugely and bring it to the next level.
Since we already know output and input values in quantity, if the "storage size" of each ware and resource is added to the database too, it would be fairly trivial to calculate storage required for a production cycle both input/output wise.
A slider (default set to 2 hours, as that seems a common suggestion) where people can increase the number of production cycles they want worth of storage, would then make this fairly straight forward and very flexible.
This would make station planning much more convenient :)
from x4.
Thanks for the feedback. Here's some thoughts:
- A list of storage selected / needed per type in Station Summary
Not sure how to calculate this. It's a highly requested feature, I'll see what I can come up with. - Posibility to tweek production efficiency by group of production module.
_I don't think you can actually change the efficiency yourself within a station. The calculator itself distribuites the workers, similar with what the game does. How would be this helpful? - A select with search option input for the list of module.
Good point. - A list of the Station Modules that produce the ware on the ware detail page
Good point. - Add "Per Hour" on the Station Resources column.
This is how it's currently calculated and displayed. Do you mean just to add the text (per hour)?
from x4.
An objection to
Total: 922k m3 of Solid Storage (1x Argon L Solid Storage => 1000k) 1280k m3 of Container Storage (1x Argon L Container Storage + 3x Argon M Container Storage => 1300k)
The correct output would be 2x Argon L Container Storage ...
because "2x Argon M Container Storage" require more material than a single "Argon L Container Storage" !
from x4.
Related Issues (20)
- Please add LICENSE to the repository
- [Bug] In calculation of bonus production
- Bug "Auto" actual Workforce does not respect "Headquarters" checkbox
- [Request] Show changes made from loaded blueprint
- Import plan not working
- "Share" button generates text which can't be imported anywhere. HOT 6
- Scrap Processor & Scrap Recycler improperly Calculated HOT 1
- Bug with Teladi Scanning Array Production
- [Bug] Scrap Recycler + Scrap Processor HOT 3
- [Request] Ship Build Planner
- Really nice idea.. numbers are off though HOT 1
- Dark mode for website HOT 1
- X4 Kingdom End HOT 7
- Feature Suggestion: Systems / Sunlight Modifier HOT 3
- Unable to complete import HOT 1
- [Request] Sorted list of building plans
- XML export; pending pull request HOT 1
- adding closed loop calculation
- Workforce percent dont work HOT 8
- Failed to import construction plans since last update. HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from x4.