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MarcusTomlinson avatar MarcusTomlinson commented on August 26, 2024

A component's Tick() method begins by populating its input bus from its input wires. To insure that these inputs are up-to-date, that component first calls all of its input components' Tick() methods - hence recursively called in all components going backward through the circuit.

A call to Tick() on a component that has already been Tick()ed since its last Reset() is ignored.

This means that regardless of the order of the components in p->components the circuit will always process from left to right.

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vacing avatar vacing commented on August 26, 2024

Sorry for the slow reply for the two issues, I was trying to understand your answers according the source code of this project and dspatchables.
Now I think I have a deeper understanding about this project, thank you very much for your quick reply.

I have studied some other DP framework for media processing, such as FFmpeg, gstreamer, flexcore, and in my opinion gst maybe is the most powerful one. But gst has it's drawback, suck as the rarely used glib, so I think is it possible to rewrite a gst-like framework based on cpp? Or I want to know what's the goal or the role model of dspatch?

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MarcusTomlinson avatar MarcusTomlinson commented on August 26, 2024

DSPatch at its core is just a simple pull system. This has always been the goal of the project, and I don't have any plans to change it.

More generally though, the overarching reason behind why things are done the way they are done here, is simplicity - both in how it is used and how it is implemented. I'm rather proud of the balance this project strikes between being both efficient and maintainable (which leads to better stability and usability too).

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vacing avatar vacing commented on August 26, 2024

DSPatch at its core is just a simple pull system. This has always been the goal of the project, and I don't have any plans to change it.

got it, thank you again, learned a lot from your design principle

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