Comments (5)
If you can suggest a reasonable way of choosing that final target, maybe
KSP doesn't really have a good way of getting an appropriate Lat/Lon style input for a given target so the only way I can think of doing it properly would be picking a point on a map which I'm not particularly interested in
from pilot-assistant.
If you are speaking of a way for the user to choose the target, then I would say just tie into the ksp target system and leave it as an exercise for the user.
I can think of several ways that someone might use other tools to select a target, (flags, other vessels) personally I tend to use mechjeb's landing guidance to pick on a map or enter coordinates directly.
My biggest issue is trying to figure out the correct heading (especially since it is not constant) on really long distant flights, such as ones nearly to the other side of the world.
from pilot-assistant.
Hmm, using flags and other vessels as targets might be manageable. I'll think about it.
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After some further consideration, I will not be implementing any targeting mechanism. It doesn't fit with the level of control I want to have with this mod.
However, I think a heading control scheme which locks to an "orbit" (or rather the plane of an orbit) is something that would fit and will be the pursued manner of feature development. This may or may not replace the current "wing leveller" function. It would still be up to the player to determine what direction the orbital plane is oriented (waypoints mod could be very helpful here)
from pilot-assistant.
Implemented great circle logic in the heading control system (not in SSAS)
Feedback appreciated
Testing download: https://github.com/Crzyrndm/Pilot-Assistant/blob/master/GameData/Pilot%20Assistant/PilotAssistant.dll?raw=true
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Related Issues (20)
- PA "set value" usability request HOT 3
- PA / RasterPropMonitor API request HOT 6
- Vessel launch w/ command seat + Take Command mod disables Pilot Assistant HOT 1
- Toggle keyboard control HOT 4
- PA speed control HOT 31
- Remove right click hiding the window in IVA. HOT 2
- Move presets and any other dynamic files out of sight of MM
- Add a Quaternion process state to the control heirachy to improve control around vertical
- AoA hold mode
- MM can no longer reload database. HOT 9
- Hold Heading through 0/360* gets confused. HOT 1
- AVC data is blocking CKAN distribution
- Loss of window & PA control when vehicle grabs another command part with a claw HOT 1
- PA window no longer opens when i press the button in flight
- No RAlt mode HOT 1
- Move config cfg files to PluginData HOT 1
- Release for KSP 1.2.2
- Broken version file HOT 1
- Game crash : NullReferenceException HOT 1
- Pitch Control with Speed as input HOT 1
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