Comments (8)
There is the Hydra-Asset-Manager (HAM). It needs some tweaking (the back end on the P1) but worked fine for me in the past. I believe up to 128MB was possible (in fact GUI allows for 512MB).
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Looks like Macca was investigating this exact same problem, but doesn't seem to really elaborate on his solution - plus it looks like he's using a C compiled solution.
from jcap.
Outstanding - any elaboration for "tweaks on the back end"?
from jcap.
The original backend used the TV driver + the Graphics object. I commented that out (there was some kind of progress bar). I believe you have the tweaked version already in that archive.
from jcap.
Oh nice. I'm thinking though... the Propeller's boot EEPROM is I2C, but the ones I'm attempting to write to are SPI - so I'll certainly have to replace the I2C logic with SPI logic, as well as change the GPIO ports used.
from jcap.
Ah, yes. I forgot. But it shouldn't be too much effort.
from jcap.
Nah, especially with a great deal of SPI logic already available in the Propeller library.
from jcap.
Will be satisfied w/ HAM.
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Related Issues (20)
- Integrate stereo/mono pre-amp, RGBS, and coin counter circuits w/ schematics HOT 1
- Fix intermittent start-up video desync HOT 11
- Incorporate header files for constants HOT 1
- Elaborate on Video Part 3/4 Wiki Pages
- Update .io pages w/ Wiki info
- Refactor TX/RX handshake to encapsulate by modules HOT 1
- Implement sprite sizing HOT 16
- Implement horizontal fine pixel tile scrolling HOT 2
- Implement vertical fine pixel tile scrolling HOT 3
- Implement tile map scroll wrapping HOT 1
- Render cycle count improvements HOT 29
- Optimize cog-hub scanline buffer transfer HOT 3
- Random stutter when scrolling HOT 1
- Replace sprite vertical wrapping magic number HOT 1
- Broken JAMMA links in wiki/README HOT 1
- Implement parallax scrolling HOT 6
- Implement full-featured gfx sys demo
- Fix CPU/GPU restart order bug HOT 1
- Implement GPU bank switching
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