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from missioncontrol.
Related Issues (20)
- Contract Types: Expand Blackout to 3 new maps HOT 3
- Per-Contract Override: Support setting custom enemy lance objective names HOT 1
- Per-Contract Overrides: AL UseDialogue option HOT 1
- Per-Contract Overrides: Support AL CastDef and dialogue to be provided HOT 1
- Dialogue: Provide way to let player lance units speak in a contract and be spoken to HOT 4
- Dialogue: Ability to use Commander as a CastDef HOT 1
- Additional Lances: ShowObjectiveOnLanceDetected shows Enemy AL lance objective when any unit detects it HOT 2
- Additional Lances: Make Follow AI more specific in who it targets HOT 3
- Dialogue: Support formatting text replacement casing HOT 1
- Custom Contract Types: Map metadata was using wrong heights when plots changed from map data HOT 1
- Dialogue: Conditional dialogue content HOT 11
- Dialogue: Modification HOT 2
- Data Cleanup: RestoreFromCopy cleanup approach caused infinite spinner when MC was not allowed to run HOT 1
- Blackout: Badlands Map - Phase 2 Event 2 invading lance units spawn on top of each other when Random Spawns is off HOT 1
- Blackout: Badlands Map - Player spawns lance units spawn on top of each other with Random Spawns off HOT 1
- Bug. Probably. HOT 5
- Additional Lances: Add a match for faction that hook into IsClan, IsInnerSphere etc HOT 2
- Dialogue: Add BT dialogue interpolation for Async Dialogue HOT 1
- Dialogue: Support for Pilot Dialogue to handle non-Player Lances HOT 1
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