Comments (2)
For your first issue, I anticipated that this might happen. That is why I added the maxSlotsPerPacket
option in the config file. Try decreasing this value, and see if this your problem. Let me know which value worked for you, and I'll use that as default value for the next update.
For the second problem, I tried this in both SSP and SMP, but I can not seem to reproduce it. I tried breaking all blocks (wall, core, interface) for all variants, and they drop just fine for me. Are you doing anything special? At what version of the Colossal Chests mod were the chests placed originally?
Also, try to always include full crash logs (pastebin), this makes it a lot easier for me to pinpoint the issue.
Thanks for reporting this! ;-) (Next time, try to open separate issues for every problem, makes it a little easier for me)
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Assuming fixed, please comment if this is not the case.
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Related Issues (20)
- metalVariants Not Recognizing Diamond/Obsidian Variants HOT 1
- Duplication glitch with upgrading Colossal Chest HOT 1
- Broken wall - not core - lost items HOT 1
- it looks weird if you finish building a chest while inside of it HOT 2
- Items lost HOT 2
- Upgrade tool not counting blocks correctly HOT 1
- Long time "waiting for server" on 1.16.4 with my mods HOT 11
- disabled animation happens HOT 2
- Broken link in README HOT 1
- Server warning HOT 2
- Optimisation for insertion and extraction HOT 1
- lost all items when tried to attach interface HOT 5
- Uncolossal chest does not drop when broken HOT 1
- Colossal Chests doesn't work in ATM7 1.18.2 HOT 2
- [1.18.2] User broke colossal chest, server crashed, now in a crash loop. HOT 2
- All Items dissapeared after being semi-invisible HOT 4
- how to use with tinker's construct HOT 1
- The bigger the chest, the more lag it creates HOT 3
- bigger chests should have different chest opening sound HOT 3
- When clicking '+' in JEI it causes game to crash with tinker station HOT 2
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