Comments (35)
Testing if its purely the mekanism piping breaking it. made a new fluid converter and am only using extra utilities Fluid transfer node for the input. If that wont work ill try another. Ill see how it goes
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Does the chunk unload by any chance?
1.11?
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I havent gone elsewhere for it to unload. and yes 1.11.2 same as before :3
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I wasn't able to reproduce this, except for when I also made the input of the converter and output.
So in your case, I assume the right side of the converter also outputs blood.
This can cause the input fluid to be ejected to the same side immediately, which makes it seem like it's frozen.
If this is indeed the case, please let me know, so I can close this issue.
I've added a restriction so that you won't be able to input fluids to outputs anymore, so this should make this a bit more user-friendly.
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Hi, I saw the issue and it looks similar to mine. Could be just a wrong config but still. Maybe I get help here.
My config: https://gist.github.com/NoplixDE/3b201d6f20ffce31a9374fb0a45ca416
But doesn't work. See: https://i.imgur.com/clO4qya.gifv
The essence is stuck (it doesn't produce more) only that tiny little as you can see.
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@NoplixDE Are you using the latest version? Did you read my previous comment?
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yes newest version on 1.10 & yes I read it but i don't get smarter out of it.
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@NoplixDE The side that you are inputting, did you configure a fluid to that side by right-clicking on it with a fluid item? If so, remove it, and see if it works then.
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No still doesn't work,
Maybe its because of my edit of
machine {
# The amount of mB per tick that can be converted.
I:fluidconverter.mBRate=1000
}
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@NoplixDE It looks like there is fluid going through that fluiduct to the right, no?
Or did the original rate seem to be higher?
What happens if you reconnect the input pipe?
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No it only does for one sec but it stops instant and, doesn't fill up any tanks. And I nearly tried everything with the pipes.
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Ah, I didn't read your earlier comment propertly:
The essence is stuck (it doesn't produce more) only that tiny little as you can see.
So it does produce, just slow(er).
This means that your change to the mBRate
doesn't get applied apparently, I'll have to look into that.
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Whats the default again im gonna try it with that.
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@NoplixDE The default is even lower: 100
.
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Whats the default xD
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Only 1 side was set to output and that was the life essence side I pictured. All other were blank
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Ok, with an mbRate of 1000 I managed to reproduce (and fix) the issue.
There was a hardcoded part in the algorithm that assumed an mbRate of 100 at all times, which caused issues if this was not the case.
Will publish new releases now.
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Yayy! thank you so much!
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Gah still happening for me Dx. Gets stuck with the internal buffer at 40.
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@Caopr What fluid converter config and mbRate are you using?
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The pipe has an internal buffer of 1000mb and a pumping rate of 100mb Its the pipe from mekanism as pictured above. it onyl flows again once I reset a mekanism type pipe nothing else.
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{
"groupId": "blood",
"groupName": "Blood to Life",
"fluidElements": [
{
"fluidName": "evilcraftblood",
"value": 1.0
},
{
"fluidName": "lifeessence",
"value": 2.0
}
],
"lossRatio": 0,
"hasRecipe": true,
"hasDefaultRecipe": true
}
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@Caopr But what is the configured mbRate in the FC config file?
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machine {
# The amount of mB per tick that can be converted.
I:fluidconverter.mBRate=100
}
didint change anything in that one
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Hmm, then it must have something to do with with the external pumping rate of 100 somehow conflicting with the internal rate. Will have to look into it.
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Ok rip fluid transfer node. same thing. once it stopped for a second [as tanks filled] it refuses to start back up
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And laser relays from actually additions just do nothing at all im out of ideas sorry
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@Caopr So nothing works at all? That seems strange.
Can you share another picture of your latest setup including the configured fluid input/output sides?
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Its the exact same basically. re-tried all the above piping with a fresh fluid converter block each time. 1 output for life essence flowing to tank on the left. blood on right is supplied from Evilcraft blood farm. Tanks on left flow into blood altar [is a tank below blood altar acting as a buffer]
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Ok, something must be going horribly wrong then.
I'll try reproducing it soon.
Another question:
What happens if you pipe everything in an EvilCraft dark tank that is on top of the converter and that tank auto-exports to the bottom?
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SEems to be working...perfectly fine :o with the dark tank auto importing directly
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So something must be going wrong with those pipes. Will check soon.
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Might be a difference in how the fluid transfer is handled in evilcrafts tank compared to all the other mods
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Everything should just be using fluid capabilities, nothing much can go wrong there.
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Well I know Mekanism pipes have a set limit of 100 mb per transfer. as does extra utilities fluid transfer nodes. I dont know the dark tanks transfer rate. or if it has a minimum like the others. if the number freaks out with 40 in the buffer the dark tank might just be able to ignore it and fill it fully
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Related Issues (20)
- Compatibility with Cyclops xml recipe system HOT 3
- Don't reinvent the wheel HOT 1
- Null pointers in packet handling when placing fluid converter HOT 1
- Before 1.0 HOT 1
- Add support for lossRatio and hasRecipe
- Port fluid retrieval command HOT 1
- Add support for JEI HOT 4
- Fluid Converters always white HOT 1
- [1.10.2] Recipe for Fluid Converter missing in JEI HOT 5
- Nullpointer on invalid fluid converter v2.2.0
- Evilcraft blood to Life essence HOT 4
- Crash during startup: NullPointerException: Rendering ingredient HOT 2
- [1.12] Default recipe missing HOT 2
- Converter stop to working as soon as the output is full HOT 3
- [1.12.2] Bug: Wrong behaviour? HOT 1
- Doesn't work after Forge/Java update HOT 6
- You have to mark either the north and west faces to get any output HOT 3
- [1.7.10] What Should I do to make fluid converters work with Mekanism Liquids HOT 2
- Steam from different mods HOT 2
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