Comments (3)
Great job! Waiting the slide.
I have a question:
About one of the servers, BattelEngine, you've mentioned.
Is that runs on connection based? Which means, is that keep all connections during of a battle is going?
Just wander about that you've used gRPC as connection based protocol.
Best,
-Kim
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Slide of AWS Summit Tokyo and details of BattleEngine server-side gameloop.
http://engineering.grani.jp/entry/2017/06/02/190012
There are not translated yet(written in Japanese).
from magiconion.
Very much interested in translated slides or metrics!
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