Related Issues (20)
- Question: ObjectDisposedException on proxy side
- Question: Is a MagicOnion server possible from within Unity?
- can support Webgl http2 and net8?
- I can't have multiple implementations!
- .NET 8 Support
- Client filter is not triggered for ServerStreamingResult method in services. HOT 1
- Performance is very slow, taking 355ms for the Add function to return the result HOT 2
- How can I disconnect a client by server?
- InternalsVisibleTo lead to warnings on dependent project HOT 1
- Implement Protobuf Endpoint
- ServerReflection does not work
- Cannot work after changing to MemoryPack HOT 2
- Console app probem: PlatformNotSupportedException HOT 1
- support webgl? HOT 2
- error CS0305: Using the generic type 'MemoryPackWriter<TBufferWriter>' requires 1 type arguments HOT 3
- Memory leak when reusing GrpcChannel on many clients HOT 1
- The type or namespace name 'MessagePack' does not exist in the namespace 'MagicOnion.Serialization' HOT 2
- Question: Is there a way to force the server to disconnect the client's connection when using the streaminghub?
- StreamingHub has already been disconnected from the server
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