Comments (1)
If the drag behavior is only listening to your circles, then if the mouse “escapes” a circle, you’ll stop receiving mouse events and drag will stop. So typically you need to put something in the background to capture mouse events, such as a rect with fill: none and pointer-events: all.
Please use Stack Overflow tag d3.js to ask for help. Although I make an effort to assist everyone that asks, I am not always available to provide help promptly or directly. Stack Overflow provides a better collaborative forum for self-help: tens of thousands of D3-related questions have already been asked there, and some answered questions may be relevant to you.
When asking for help, please include a link to a live example that demonstrates the issue, preferably on bl.ocks.org. It is often impossible to debug from code snippets alone. Isolate the issue and reduce your code as much as possible before asking for help. The less code you post, the easier it is for someone to debug, and the more likely you are to get a helpful response.
If you have a question about D3’s behavior and want to discuss it with other users, also consider the d3-js Google Group or joining the d3-js Slack.
Thank you! 🤗
from d3-drag.
Related Issues (20)
- Possible typo in README HOT 2
- What are the perposes of functions yesdrag and nodrag?
- Drag event on Chrome 72 HOT 3
- d3 mouseup event not firing HOT 1
- Drag Event Issue on Windows Chrome 74, related to solution for #47 HOT 1
- The default filter should return false if event.ctrlKey. HOT 5
- drag start event is don't send when Ctrl-key is press HOT 1
- drag.on("init") ? HOT 7
- Click event not firing if drag enables with simulation HOT 1
- Non-cancelable event HOT 3
- remove drag.container? HOT 1
- Use native events (*element*.dispatchEvent) instead of d3-dispatch? HOT 1
- remove dragEvent.on?
- d3.event is not available in version 6.1.1 HOT 1
- DragEvent missing event.currentTarget for arrow function node selection HOT 1
- Make event listeners non-passive. HOT 2
- d3.drag() causes error in testing mousedown event via jsdom HOT 4
- d3.pointer() could use event.touches[0] HOT 2
- Add event.currentTarget
- Support d3.drag in testing environments
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