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Danny J. McCue's Projects

ggj-2014-omni-jaalid-i icon ggj-2014-omni-jaalid-i

Global Game Jam 2014 Entry. Participants include a few Outward, Inc. employees and friends. We participated at San Jose State University in California, USA.

ggj-2015-oj icon ggj-2015-oj

Global Game Jam 2014 Entry. Participants consisted of current, past, and future Outward, Inc. employees. We participated at San Jose State University in California, USA

ggj-resurrection-2012 icon ggj-resurrection-2012

This is a small open-source game created in 48 hours by a small team at UC Santa Cruz for Global Game Jam 2012. It is a relentless action game that alternates with fast-paced spacial puzzles. It stands as a commentary on death in games, scores, and the grind. Its name is Ground Beef Resurrection. Did I mention you beat up cows in it? Our Global Game Jam entry page is here: http://globalgamejam.org/2012/ground-beef-resurrection You can download a pre-built bundle on our Download page. At the time of this writing the one to get is the BetterKeyboardControls? bundle. Note: If it doesn't run right away, you may need to first install the XNA framework redistributable: http://www.microsoft.com/download/en/details.aspx?id=20914 Controls: XBox 360 wired controller -- left stick to walk, right stick to attack Keyboard -- WASD to walk, arrow keys to attack

ggj2013-waves icon ggj2013-waves

This is a small open-source game created in 48 hours by a small team at UC Santa Cruz for Global Game Jam 2013. It is a four-player co-op game that involves making waves to fend off enemies that come...in waves.

net-set-go icon net-set-go

This is a set of networking libraries implemented in C++ suitable for use in games. The project was started by the Delta3D team at the Naval Postgraduate School in Monterey, CA. The code is based on the netgame examples by Glenn Fiedler (thanks Glenn!). It is maintained by its primary contributor Danny J. McCue.

react3d icon react3d

An open-source library for producing real-time dynamic 2d and 3d character animations on-the-fly via physical simulation and driven by customizable high-level controllers, for use in games and other interactive simulations.

supermaritimekart icon supermaritimekart

A multiplayer death-match game, using the Delta3D Open Source Engine. Players control boats in an interactive water environment and try to blast their opponents out of the water! "This ain't no kiddie pool"

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