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David Vasileff's Projects

anyrpgcore icon anyrpgcore

Open source Role Playing Game engine for Unity 3D written in C#.

cataclysm-dda icon cataclysm-dda

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

corpora icon corpora

A collection of small corpuses of interesting data for the creation of bots and similar stuff.

dataforged icon dataforged

Official Ironsworn: Starforged rules data in JSON, for use in community tools.

dataset icon dataset

Dataset for OggDude's character generator

datasworn icon datasworn

Ironsworn rules data for use in community-created tools, because there's no use in duplicating labour on the data entry.

dndme icon dndme

Tools for DMing Dungeons & Dragons

fyworld icon fyworld

FyWorld - Base-Building / Simulation Game & Tutorial in Unity

gemini icon gemini

Sci-Fi galaxy simulation with heavy procedural generation focus

pix-image-viewer icon pix-image-viewer

Desktop image viewer. View thousands of images in a zoomable, pannable grid.

pytracery icon pytracery

Python port of Kate Compton's Tracery text expansion library.

rich icon rich

Rich is a Python library for rich text and beautiful formatting in the terminal.

softly-roguelike icon softly-roguelike

Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.

sw-adversaries icon sw-adversaries

A simple web app for looking up adversaries for the FFG's Star Wars RPG.

textual icon textual

Textual is a TUI (Text User Interface) framework for Python inspired by modern web development.

tracery icon tracery

Tracery: a story-grammar generation library for javascript

turn-based-combat icon turn-based-combat

Project files for our tutorial on how to create a turn-based battle system.

uieffect icon uieffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

unity-programming-patterns icon unity-programming-patterns

A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

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