Comments (7)
Nvm, seems like i was using an encryption key 64 characters long and not 64 bytes long
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Nvm now its crashing, without any error message.
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To facilitate others to review your code, you should follow Markdown's code block syntax and mark it as GDScript.
You have not set write_file_data_callback
for EOSPlayerDataStorage_WriteFileOptions
, it means that you have not provide ability for writing file for this operation.
I have not time to make document. Please refer source code for more details.
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It doesn't call, because the game crashes when i call EOSPlayerDataStorage.write_file(options)
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- Launch your game with "-v" argument to get last call stack before crashing in command line.
- Provide your MRP.
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I already swapped over to https://github.com/3ddelano/epic-online-services-godot/
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Useless issue, could not reproduce in latest version.
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