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Comments (7)

shadow501pl avatar shadow501pl commented on July 20, 2024

Nvm, seems like i was using an encryption key 64 characters long and not 64 bytes long

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shadow501pl avatar shadow501pl commented on July 20, 2024

Nvm now its crashing, without any error message.

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Daylily-Zeleen avatar Daylily-Zeleen commented on July 20, 2024

To facilitate others to review your code, you should follow Markdown's code block syntax and mark it as GDScript.

You have not set write_file_data_callback for EOSPlayerDataStorage_WriteFileOptions, it means that you have not provide ability for writing file for this operation.

I have not time to make document. Please refer source code for more details.

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shadow501pl avatar shadow501pl commented on July 20, 2024

It doesn't call, because the game crashes when i call EOSPlayerDataStorage.write_file(options)

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Daylily-Zeleen avatar Daylily-Zeleen commented on July 20, 2024
  1. Launch your game with "-v" argument to get last call stack before crashing in command line.
  2. Provide your MRP.

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shadow501pl avatar shadow501pl commented on July 20, 2024

I already swapped over to https://github.com/3ddelano/epic-online-services-godot/

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Daylily-Zeleen avatar Daylily-Zeleen commented on July 20, 2024

Useless issue, could not reproduce in latest version.

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