Comments (4)
OnValueChange is only executing some code when the value of a property changes. What exactly do you want to achieve?
from naughtyattributes.
Actually I have scenario. I am creating a list of serializeable class objects. And I want to show different variables on enabling different variables.
Like here:
[System.Serializable]
public class Sound
{
public string soundName;
public enum SoundCategories
{
Sound,
Music
}
public SoundCategories soundCategories;
// If this option is selected, I want to show only the clips variable and hide
// volume and pitch variable.
public bool onlyClips;
public AudioClip[] clips;
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
}
public List sounds = new List();
I have tried "ShowIf" in this situation but this is not working. Kindly Help
from naughtyattributes.
Unfortunately nesting is not supported. There is already an issue about that. A lot of people are complaining. I need to refactor the whole thing, because with the current system it's not possible. I just haven't found the time to do so.
from naughtyattributes.
Unfortunately nesting is not supported. There is already an issue about that. A lot of people are complaining. I need to refactor the whole thing, because with the current system it's not possible. I just haven't found the time to do so.
Hi, @dbrizov Any chance this is planned to be worked on sometime in the future?
from naughtyattributes.
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from naughtyattributes.