Comments (2)
Oh cool I had no idea you can do that in 2020.1! I'll clean up the project a little and send a link your way.
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That's great! I wanted to try and play a little with Multiplayer+Unity+WebXR.
But I don't think that it should be part of this repo.
You can make a new repo and I'll add it in a section in the README about projects that use this exporter.
How I see this repo:
I first started it when the origin repo was still using WebVR. In the start I did it only as an experiment, but later I wanted to use it in one of my games and other projects.
I'm helping in merging this repo to the origin, but I'll keep maintain this one, as I try to make it more suitable for my needs.
What are my needs:
- Once 2020.1 will be out of beta, I'll upgrade this repo to 2020.1, as they added the Package Manager an option to use path of git repos, and not just the root folder. I want to use this exporter as a package. I'll move the WebXR folder under the
Packages
folder. - Strip out unnecessary code. The origin repo was built with
UnityEngine.XR
stuff in the components. Forced you to use specific hierarchy for the Camera Rig, and had specific interactions for the controllers. I already removed some of those, but I still have some work to do. I prefer to do this changes here, so in my projects I won't need to make lots of custom work just to implement this exporter. - Add support for the new Unity XR Interaction Toolkit. I don't want it to be part of the base, So once I'll get to work on it, I guess that I'll add it as another folder under the
Packages
folder.
So once we'll get to those changes, you'll be able to refer to this repo from the Packages/manifest.json
file.
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Related Issues (20)
- Bug: "TypeError: Module._malloc is not a function" when entering VR mode HOT 4
- Apple Vision Pro - No select start/end event on hand pinch
- Spectator Camera is stretched
- Touch input mobile HOT 2
- Add an option to set flat/normal mode camera pose when returning from XR mode
- Bring back Built-in Render Pipeline support, an option to disable the use of XR Display
- Issues when using TrackedPoseDriver of the Input System
- Change "WebXR Export requires Gamma Color Space" to a warning and not an error. HOT 5
- WebXR Export + Unity XR Interaction Toolkit - I can't get more than 45 FPS with oculus quest 3. HOT 9
- Microsoft Mixed Reality with WebXR HOT 7
- LogError in OnPostProcessAllAssets preventing build HOT 2
- UI Canvas doesn't showed when it is configured as [Screen Space - Camera/Screen Space - Overlay] in AR mode (Android) HOT 2
- WebXR Interactions 0.22.0 - Performance differences between samples scenes HOT 3
- Implement WebXR Layers
- Streching of the view and no stereo vision HOT 2
- One stretched view in XR mode on headsets in Unity 2022.3.21f1 HOT 1
- Left and Right camera in Quest 2 look like missed allign and VR effect is broken. HOT 10
- Bug : TypeError: Module.dynCall_viffffffff is not a function at Module.WebXR.Onstart at XRManager.animate at XRSession.tempRaf HOT 3
- Meshes not rendering at VR browser HOT 10
- Trigger and Grip button on Oculus did not working HOT 7
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