Comments (4)
As a first measure, can you upload your yaml here? (Also whether or not your using the 0.3.8 version for the dev version.)
Otherwise yeah the full spoiler would help.
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Sadly I wasn't generating and by now it also has been a while as that I would remember much anymore :/
but here the YAML
MusicMage.txt
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You've accidentally set the two values the wrong way round:
music_sheet_count:
# The amount of Music Sheets spread around this seed. Music Sheets are required to unlock the final song.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 12
8: 50
music_sheet_win_count:
# The number of Music Sheets needed to unlock the winning song.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 12
12: 50
When this happens, the randomiser clamps will clamp the number of sheets to win, to the number of sheets spawned.
I will be experimenting with percentage based amounts in a future world. (When traps get programmed and added.)
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oh wow I didn't even notice that 🤦
ig I would have expected for it to throw an error when that happens... but yeah that would explain it... quickly gonna change that then
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