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dennis-lynch's Projects

atiss icon atiss

Code for "ATISS: Autoregressive Transformers for Indoor Scene Synthesis", NeurIPS 2021

hierarchical_primitives icon hierarchical_primitives

Code for "Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image", CVPR 2020

intro_continual_learning icon intro_continual_learning

This is a tutorial to connect the fundamental mathematics to a practical implementation addressing the continual learning problem of artificial intelligence

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

qoi icon qoi

The “Quite OK Image Format” for fast, lossless image compression

rayt icon rayt

Ray tracing implementation in three languages: C++, Python, Rust. I follow Peter Shirley's Ray Tracing trilogy.

raytracinginoneweekend icon raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

themlsbook icon themlsbook

This repository is a supplement to the 'Machine Learning Simplified: A Gentle Introduction to Supervised Learning' book.

tungsten icon tungsten

High performance physically based renderer in C++11

www.mlcompendium.com icon www.mlcompendium.com

The Machine Learning & Deep Learning Compendium was a list of references in my private & single document, which I curated in order to expand my knowledge, it is now an open knowledge-sharing project compiled using Gitbook.

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