Comments (3)
Shouldn't be any compatibility issues going forward. CCL now has native headlight components & controls.
from custom-car-loader.
Interested to learn what would be involved here, and if I can help. Let me know! 🙂
from custom-car-loader.
With the updates to the cab input handling, it's unclear if direct integration with loco lights would be necessary, since that mod deals with existing locos, and custom locos could be equipped with working lights via CCL scripts. Perhaps a new type of indicator component that uses a light as its output, this can then be hooked to cab controls using the existing CCL event system.
from custom-car-loader.
Related Issues (20)
- Automatic coach lights
- Cab Controls/Inputs
- Cargo Collider Misalignments/Overlap HOT 2
- Add options to disable spawning of default car types
- Port Configuration & Linking HOT 2
- Indicators, Lamps, Gauges HOT 2
- Caboose Devices (Career Manager, Loco Remote Accessories)
- MU related controllers
- Copied Controls to be investigated
- Diesel Mechanical Simulation
- Add public utility to find loco type for a given tender
- Simulation Component Creation Wizard
- Documentation To-Do
- Translatable Control/Indicator Labels
- Locomotive Modular Audio
- Refueling & Repair Components HOT 1
- Locomotive HUDs
- Modular Audio Part 2 - Steam Setup
- Horn & Bell Components
- Cab & Headlight Controllers
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from custom-car-loader.