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lc-thomas avatar lc-thomas commented on June 12, 2024

Also if I close stonesense, and try to relaunch it from dfhack console, it says : "stonesense already running."

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lethosor avatar lethosor commented on June 12, 2024

I assume the upgrade mentioned in #68 (comment) didn't help? In particular, b4ff44f might resolve some issues with restarting Stonesense, so make sure you try a recent build (i.e. not the one I linked directly to in my comment).

If you're referring to the "Shutting down client connection" message, that isn't necessarily an issue - that just indicates that a connection was closed, which is normal in some cases. It could also be a rendering issue, or a dependency issue of some kind.

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lc-thomas avatar lc-thomas commented on June 12, 2024

Nope it doesn't the stonesense screen stays empty

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lc-thomas avatar lc-thomas commented on June 12, 2024

But stonesense says "no map loaded" and loading a game of DF doesn't seem to trigger anything on stonesense side.
That's why I think there is a communication issue between dfhack and stonesense.
Are there logs somewhere about that communication ?

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lethosor avatar lethosor commented on June 12, 2024

Stonesense mostly just reads directly from DF memory, because it's in-process, so there's not really any communication that can break there. There is a bit of network-based communication, though (although I'm pretty sure that isn't used to check whether the map is loaded). In that case, the Shutting down client connection message following Client connection established is actually a good sign, because it means that the connection finished successfully. Other than that, no, there are no connection-related logs.

Out of curiosity, could you upload your stderr.log? There might be an error message earlier in it that your screenshot didn't include.

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